Exactly what you would expect, on a table with superior physics, if something were slowing down the actual gameplay After resetting the anti-aliasing to 2x all went back to playable again, but it shows that there's a real difference in how graphics is handled in the Steam version. The movement of the ball, and the flippers, was very very smooth, but just slow. I was able to have a slow swig off of my coffee cup and set it back down carefully, in the time it took for the ball to reach the flippers after launch -). The Steam version, though, became absolutely unplayable at this setting. The Apple one handled it with ease, not affecting the gameplay whatsoever. I attempted to set the anti-alialing in the main options dialog to 8x, same as I have on my App Store version, as this absolutely gives the most stunning graphics. The App store version has definitely more power in the graphics department, however. The Steam PA definitely plays smoother and more accurate. I would have thought they were the would have had to been the same (the Apple store and Steam versions) but no, they are not. I find it interesting that the physics are so much better on the Steam one. As you probably now know, there's been a Steam OSX version for 3 days already (Since December 16th).
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